As we near the end of September and prepare to wake Green Day up from its annual slumber, the action is slowly heating up in Destiny 2’s Season of the Witch.
Will the terrible events of previous timelines repeat in this current slice of chronal chaos and see Eris Morne corrupted in her self-proclaimed temporary role as the Hive god of Vengeance? Or will the Vanguard’s resident witch break free from fate and forge a new future? The only way to know for sure is to see how the seasonal storyline plays out. And while you’re at it, finish some seasonal objectives.
For Week 6, the challenges are relatively simple. You’ll want to make certain that you have a long-range weapons equipped–pulse rifles, bows, or trace rifles–one of your Light subclasses, and that you’re running around Savathun’s Throneworld crushing Lucent Hive lightbearers and their Ghosts. You can usually find these Hive skulking about in the Lost Sectors, and in the Marsh, two Lucent Hive lightbearers can normally be found outside the entrance to the area where Rhulk’s Pyramid ship is located.
The real challenge in week 6 will likely be Trial by Firing Squad, as you’ll be required to win several rounds of the Trials of Osiris PvP event. It’s worth focusing on this particular challenge, as you’ll get a Trials weapon as a reward once you successfully complete it.
Complete this week’s chapter of The Bladed Path storyline, do a few runs in Savathun’s Spire while doing damage that matches your active subclass, and you’ll have earned plenty of experience points and Bright Dust this week. Come from Sports betting site VPbet
As a reminder, completing every seasonal challenge will award you with a bonus–and substantial–amount of Bright Dust, that can then be used on some great cosmetic items like weapon ornaments, Exotic sparrows, and emotes.
- Week 6
- Acolyte’s Ascent VI
- Luminary III
- Sympathetic Magic
- Bone Breaker
- Mod Collector
- Trial by Firing Squad
- Calibrate Long Range
- Heavy Hardware
- Week 1
- Acolyte’s Ascent I
- Adept Arcana
- Witch’s Spoils
- Master Conjurer
- Taking All Challenges
- Round and Round We Go
- Precision Calibration
- Week 2
- Acolyte’s Ascent II
- Luminary I
- Legend Spire
- Wisps and Whispers
- Absolutely Stunning
- Most Dangerous Prey
- Bank, Kill, Repeat
- Week 3
- Acolyte’s Ascent III
- Athamethodology
- Kinesic Spellcraft
- Doom and Boom
- Commendation Appreciation
- Neptune Activities
- Ritual Violence
- Iron Sharpens Iron
- Ultimate Champion
- Week 4
- Acolyte’s Ascent IV
- Forgotten Power
- Luminary II
- Bounty Conjurer
- Last Rites
- Grandmaster
- Calibrate Close-Range
- Week 5
- Acolyte’s Ascent V
- Master Magus
- Runic Rifles
- Mist and Mysteries
- Cursed by Success
- Fleeting Glory
- Special Forces
- Higher Caliber